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Rad Pc Review3/28/2021
Youll start out with four of eight children to choose from for your journey, as the town elder the only character who gets a breathing apparatus during the post-post-apocalypse asks one of the children to embark into the wild, irradiated lands to save the town.Youll willingly be remade using ancient technology that allows you to absorb radiation and mutate to become more powerful.The elder will then shred a killer tune on a keytar and that is when you should realize you are in for one heck of a ride.
![]() Rad Pc Review Movie Wasteland GarbThe effects on the screen as you play, the 80s B-movie wasteland garb, their slang, hell the soundtrack is riddled with synth beats. Youll even notice an old, somehow-functioning Pac-Man machine next to the town portal that still pumps out the classic sound effects. A nod to publisher Bandai-Namco for that one.) Of course its the visuals that pop in such a fresh way that really set the tone. Characters have that Double Fine quality to them weve seen before, but they also carry thick, crisp lines in a cell-shading style which not only pops, but reinforces that comic book 80s feel. The world itself is over-saturated with beautiful shades of blue, teal, green, and everything else that screams 80s and it really is a truly fantastic world to wander through. These are randomly selected powers up to with three Exo powers (offensive) and a multitude of stacking Endo powers (passive) equippable in each run. How far you progress really is a matter of the luck of the draw as some Exo powers dont quite stack up to others. As expected, death in RAD is permanent and youll lose all of those colorful, trippy upgrades as well as any money you havent deposited in the bank, so be sure to deposit that fat stack of cassette tapes that doubles as currency to build up your bank rating and unlock some perks. Many rogue-likes can feel particularly crushing when you are defeated, but the wacky nature of RAD made me regret my death for all of a minute before I was excited by the prospect of what mutations I would get on my next outing. Items you can find in the field, new characters to play, quirks to unlock, even baseball bats to swing will stay hidden until you bank those points upon death. I get a real sense of progression with these unlocks, however the game tells you nothing as to HOW you get points. ![]() Nothing is definitively explained which isnt a huge deal, but it would help for those who want to grind rewards. Before starting a run there are a number of settings you can adjust such as more damage, more health, and even starting with a ranged mutation off the bat which believe me is a saving grace. Youll also unlock quirks the more you play which can be set to make the run more difficult. The first quirk I unlocked made it so I was unable to absorb radiation points, meaning I was stuck with only my baseball bat for offense. Setting a quirk most likely increases your point multiplier but again, we dont know that. Everywhere your character moves they will leave a trail of beautiful grass and flowers. Touching certain plants make them bloom and spread it even further. Running through the paths you have grown increases your movement speed as well, but what I enjoy most about this is that it doesnt simply fade away. You could spend hours in one stage blanketing the world in luscious greenery and just enjoy the beauty of it all. Double Fine has made a game that is addictive, approachable, and incredibly beautiful.
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